Heya! I'm Dakota Vaughan. I've wanted to make games for as long as I can remember and made my first game, an asteroids clone when I was 11. Nowadays I'm a student at Virginia Tech studying Computer Science with minors in Human-Computer Interaction, and Design, Tech, and Creative Expression.
What have I made?I made Fell from the ground up in my spare time between classes and school work. Being the project I am most proud of, it boasts a scratch-made settings menu with customizable key binds, an auto-tiling system, and various visual effects made through code (e.g. a color palette system, particle effects, and GUI effects). I also closely collaborated with a music artist to commission music for the game.
I worked with an interdisciplinary team of 7 over a week to create “Uh Oh, UFO!”. The team consisted of a director, two visual artists, two music and sound artists, and two programmers, including me. I primarily programmed gameplay systems like player movement and control, aiming and shooting, Enemy AI, a spawning and difficulty scaling system, and a scoring system. I also implemented art assets and made some programmatic effects like enemy death, particles, and attack telegraphing. The finished game ranked in the top 100 out of 910 jam submissions.
I teamed up with five other engineers to create a novel musical instrument. We used an iterative process to develop, test, and rework our project to create 6 prototypes. We created an instrument inspired by Guitar Hero where the musician would press a button which would press on the string to change the pitch when strummed. The buttons are on sliding tracks so the user can change pitch as they please.