Dakota Vaughan

Software Engineer

Who am I?

About Me

Heya! I'm Dakota Vaughan. I've wanted to make games for as long as I can remember and made my first game, an asteroids clone when I was 11. Nowadays I'm a student at Virginia Tech studying Computer Science with minors in Human-Computer Interaction, and Design, Tech, and Creative Expression.

What have I made?

Projects

Fell

I made Fell from the ground up in my spare time between classes and school work. Being the project I am most proud of, it boasts a scratch-made settings menu with customizable key binds, an auto-tiling system, and various visual effects made through code (e.g. a color palette system, particle effects, and GUI effects). I also closely collaborated with a music artist to commission music for the game.

Uh Oh, UFO

I worked with an interdisciplinary team of 7 over a week to create “Uh Oh, UFO!”. The team consisted of a director, two visual artists, two music and sound artists, and two programmers, including me. I primarily programmed gameplay systems like player movement and control, aiming and shooting, Enemy AI, a spawning and difficulty scaling system, and a scoring system. I also implemented art assets and made some programmatic effects like enemy death, particles, and attack telegraphing. The finished game ranked in the top 100 out of 910 jam submissions.

The Hero

I teamed up with five other engineers to create a novel musical instrument. We used an iterative process to develop, test, and rework our project to create 6 prototypes. We created an instrument inspired by Guitar Hero where the musician would press a button which would press on the string to change the pitch when strummed. The buttons are on sliding tracks so the user can change pitch as they please.